How I built my AI Site Editor
The architecture, safeguards, and product decisions I used to make AI editing reliable.
- AI
- Architecture
- Editor
- Engineering
1) I Defined A Narrow Editing Model
I stopped treating the site as one big blob of HTML and represented edits as structured operations.
That gave me clearer validation points and made undo/redo practical.
2) I Separated Intent From Execution
I let the model interpret user intent, but I did not let it apply raw output directly.
Instead, I route the output through a transformation layer that maps it into allowed actions.
3) I Added Validation Before Apply
Before committing changes, I run shape checks and rule checks so bad output gets blocked early.
This reduced broken UI states and made failures recoverable.
4) I Optimized For Fast Feedback
I stream progress to keep the editor responsive, but I only commit partial updates that pass structural checks.
The goal is to feel live without sacrificing stability.
5) I Instrumented Failure Modes
I track where edits fail: parsing, action mapping, validation, or render apply.
Those categories gave me much better roadmap signals than generic latency metrics.
Current Principle
I can ship AI editing features faster when I design for reliability first. In practice, deterministic systems around the model matter more than model output alone.